![]() In singleplayer all dropped items are yours, but u need longer time to kill enemies. In groups u can easier kill monsters, get faster exp,but less good items. Shared loot is a good compensation for that. To play solo/singleplayer has disadvantage. In d3 to play in group benefits too much. If somebody wants all the stuff only,for him/herself he/she can/should play singleplayer. ![]() Pls give us shared loot! It’s much fun to be watchful/alert while playing with others. No… D2 was simply the better solution in interest for just about everything actually.īut without a deal, it’s a pretty bad thing for a game that collects gear. The items also have a much better and more interesting value, if they remain in the hands of the players, than like a junk item in AH to lie around in mass. Where you could not ah the world as in D2 freely walk … It was just all unattractive. Or you were always immediately forced into a group, it was just lousy and the AH to it, makes a good basic principle from D2 to nullify. I hope that such an item passing before it is bound, a reasonable period of time will have.īecause I always liked to give items to low level players in a game that I found in the higher acts, to the starting characters from act 1 and act 2 in Diablo 2.ĭ3 was such an extreme bubble of its own in the online realm that, with a few exceptions, I almost never played together with others. The interaction with fellow players increased immensely without AH and brought people together more. It was simply better and healthier for the com, for the game itself more invigorating, if there was no AH, but a simple exchange, or passing on the items. From the point of view of a trade simulation, an AH is certainly a good thing.įrom the point of view of an RPG and the comparison between D2 and D3 that comes from experience, an AH is rather to be considered bad.
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